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Postat de Dragon, 15.09.2013 - 00:26
In most cases, especially in team games, it is pretty sad to witness your teammate get capped when you have more than enough troops to defend for him. But since you are playing defensive with infratry as troops majority, it is difficult to recap for him.

Having joint attack already, why not adding a joint-defend feature?
It will help make team games more exciting and cooperative
21.10.2013 - 22:24
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30.01.2014 - 13:32
Scris de Grimm, 21.09.2013 at 15:43

Scris de Guest, 21.09.2013 at 15:37

I mean is, how will we SEE the troops in foreign, but allied cities.

My idea would be that you would defend an ally's city much the same way that you would attack an enemy city.
For example, you could move a stack of infantry into the ally's city. During the battle phase, those infantry would help defend the city. Any remaining units would appear outside the city on the next turn.

Stick's idea is that you could actually station your units inside an allied city (without taking the city over). To do this, you would need some visual indicator that you have units stationed there.



Its an epic solution
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30.01.2014 - 13:37
Scris de Ivan, 01.10.2013 at 15:11

Scris de Grimm, 01.10.2013 at 14:05

Scris de Grimm, 21.09.2013 at 15:43
My idea would be that you would defend an ally's city much the same way that you would attack an enemy city.
For example, you could move a stack of infantry into the ally's city. During the battle phase, those infantry would help defend the city. Any remaining units would appear outside the city on the next turn.
This way, the two defending armies aren't in the same spot. I'm guessing this is easier to program into the current game structure.

It is easier and I promise to check how possible it is to implement (Amok is primary programmer though).


It worth trying despite its uneasiness to implement. Imagine a team of two players, one with an aggressive strategy and one with perfect defence, much team work could be made! However, I do admit this idea is a low priority thing.
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31.01.2014 - 09:02
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02.02.2014 - 07:10
Allies can stack troops in a city with you? It could change the foundations of atwar, may the church of zizou cast down holy judgement and put an anathema on your heretical views.

But in any case I'm sure it could be implemented in the way that you can take allies cities with 0 troops by dropping your troops onto the city and the troops would be in the city defending for the battle phase? although the units are left outside the city on the following turn phase

ALTHOUGH this could result in unintentional wallfucking.


praise zizou.

Exorcizamus te, omnis immundus spiritus, omnis incursio infernalis adversarii, omnis legio, omnis congregatio et secta diabolica. Ergo, draco maledicte. Ecclesiam tuam de zizou securi tibi facias libertate servire, te rogamus, audi nos.
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02.02.2014 - 09:56
AlexMeza
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No support. It's the other one's fault if he can't defend and play by himself. Seriously, let him die .
[size=0,1]*omg imagine faggy pd allies
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02.02.2014 - 10:49
AlexMeza
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Scris de Goblin, 02.02.2014 at 10:44

Scris de Guest, 02.02.2014 at 09:56

No support. It's the other one's fault if he can't defend and play by himself. Seriously, let him die .
[size=0,1]*omg imagine faggy pd allies


omg alex, i love you man ...you are against every damn thing i am aswell on the forums

btw. until a few weeks ago my download speed was about same as yours and i could get a disconnection by just touching my cable or router xD


lol
I'm actually stalking you.
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02.02.2014 - 11:24
No support. It would change 3v3s and any competitive play drastically!
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02.02.2014 - 11:49
Scris de Mr_Own_U, 02.02.2014 at 11:24

No support. It would change 3v3s and any competitive play drastically!


Why dont try new things? 3v3s are team games and Joint-Defend is teamplay! Current 3v3s' moves are too predictable.
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02.02.2014 - 11:50
Scris de Guest, 02.02.2014 at 09:56

No support. It's the other one's fault if he can't defend and play by himself. Seriously, let him die .
[size=0,1]*omg imagine faggy pd allies


Most cases players cant defend due in large to joint-attack.
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02.02.2014 - 11:51
Scris de Dragon, 02.02.2014 at 11:49

Scris de Mr_Own_U, 02.02.2014 at 11:24

No support. It would change 3v3s and any competitive play drastically!


Why dont try new things? 3v3s are team games and Joint-Defend is teamplay! Current 3v3s' moves are too predictable.



Atleast make it an option. I would not like it at all.
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24.03.2014 - 10:52
With Joint-attack ongoing, it is simply normal to implement joint-defend system.
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24.03.2014 - 11:28
Scris de Goblin, 24.03.2014 at 11:26

No.


Why? It makes "team" games more meaningful and unpredictable.
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24.03.2014 - 11:54
What if one plays pd and his teammate plays ra? Player may play more careful but it also means more competitive as more variations, luck and stragegy are required . AW resembles real war so joint defence must be an indispensable part.
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24.03.2014 - 14:50
AlexMauzer
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Scris de Mr_Own_U, 02.02.2014 at 11:24

No support. It would change 3v3s and any competitive play drastically!
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24.03.2014 - 15:05
 Htin
No support it will encourage people Play with their alternative account on one map in a casual game.
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24.03.2014 - 16:07
That would change the hole game. U can have joint defence. If your ally cap is empty both
of u can stack troops there annd defend it
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27.03.2014 - 00:05
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27.03.2014 - 04:14
Black Shark
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Scris de Htin, 24.03.2014 at 15:05

No support it will encourage people Play with their alternative account on one map in a casual game.
Then ban all alts.
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27.03.2014 - 06:17
Very interesting. Although it would drastically change WW2, USA would be able to defend London. So changes would be needed there, like removal of aircraft carriers for the eastern coast of USA. Can work well for scenarios and world games too

Sounds fun. Support
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07.04.2014 - 12:44
My support
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http://prntscr.com/811q8m
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