Cumpără premium pentru a scăpa de reclame
Postări: 6   Vizitat de: 23 users
08.01.2013 - 07:21
I used this as an example in another thread, but in EC's Ancient World, there is a unit called Wall that is immobile. However, with Blitzkrieg, you're able to move it around a sizable distance. I think we should be able to add negative stats for range at least, so we can create units like Coastal Battery (-4 range, high def against ships) that are still immobile with Blitzkrieg.

Or, of course, you could modify Blitzkrieg so it doesn't improve range if range=0.
----
"If in other sciences we are to arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics."
-The Opus Major of Roger Bacon
Se încarcă...
Se încarcă...
08.01.2013 - 08:00
 Amok (Admin)
Or you could simply set the role to something like Ground: Other, then it won't be affected by the different strategies.
Se încarcă...
Se încarcă...
10.01.2013 - 08:42
Scris de Amok, 08.01.2013 at 08:00

Or you could simply set the role to something like Ground: Other, then it won't be affected by the different strategies.


are other units not effected by ANY strategies? I thought they were only exempt from specific strategies (GC, SM, GW, etc.) but were still effected by broader strategies (Imp, blitz, IF, etc.)
----
"Bitches ain't shit, but hoes and tricks"
-Mahatma Gandhi
Se încarcă...
Se încarcă...
11.01.2013 - 19:31
Scris de Amok, 08.01.2013 at 08:00

Or you could simply set the role to something like Ground: Other, then it won't be affected by the different strategies.

All units are affected by Blitz, IF, and Imp, as they should be. As the original post said, Wall is an Other unit that is now mobile with Blitz.
----
"If in other sciences we are to arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics."
-The Opus Major of Roger Bacon
Se încarcă...
Se încarcă...
12.01.2013 - 10:47
Scris de Amok, 08.01.2013 at 08:00

Or you could simply set the role to something like Ground: Other, then it won't be affected by the different strategies.


I think the wall in EC's Ancient World is categorized as Ground: Other.
Se încarcă...
Se încarcă...
12.01.2013 - 13:43
 Utah
Scris de Sinjid, 12.01.2013 at 10:47

Scris de Amok, 08.01.2013 at 08:00

Or you could simply set the role to something like Ground: Other, then it won't be affected by the different strategies.


I think the wall in EC's Ancient World is categorized as Ground: Other.


Yup
----
The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
Se încarcă...
Se încarcă...
atWar

About Us
Contact

Privat | Termeni și condiții | Bannere | Partners

Copyright © 2025 atWar. All rights reserved.

Alătura-te nouă pe

Extinde vorba