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								I was thinking that a city could have a state that it's in.  
For example 
1. Normal State - 
2. Defensive mode - No income / Plus 1 defense for each unit in city 
3. Economic mode - no reinforcements / double income 
4. transport mode - Minus 100 dollars for every unit passing through city / double movement for each unit passing through city 
5. Conscript mode - no income / double reinforcements 
 
This is just an example I'm sure there are a bunch of different modes that would work too.
							  
					
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				Deleted User 4103 Cont șters  | 
				
					
						
						
							
								 
I was thinking that a city could have a state that it's in.  
For example 
1. Normal State - 
2. Defensive mode - No income / Plus 1 defense for each unit in city 
3. Economic mode - no reinforcements / double income 
4. transport mode - Minus 100 dollars for every unit passing through city / double movement for each unit passing through city 
5. Conscript mode - no income / double reinforcements 
 
This is just an example I'm sure there are a bunch of different modes that would work too. 
 
I like this idea, but I don't see it happening, at least anytime soon.
							   
					
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								I like the idea, but a little bit of changes, such as the conscript mode, it shouldn't double the reinforcements.
							  
					
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								Yeah ! That's a great idea, but the respective modes and actions should be avaliated by the admins to balance the game etc...
							 
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								We shall never surrender !
							  
					
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								Very intresting I hope it could be coupled with the auto function, becomes tedious otherwise
							  
					
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								It is a good idea. I support.
							  
					
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