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Baxaxa... haven't been participating on this.
When we encountered ds on africa i died t1 to a ds rush on SAs cap. I sent khal my money and he killed cameroon by t5. The ds player spammed militia and pushed north with occasional heli support outexpanding and outproducing khal who was imperialist. Khal tried taking north but was driven out. That is ridiculous. On a map like africa if you take advantage of a power strat like sm if or ds t1 to gain an expansion advantage, you shouldnt also get the benefit of a powerful lategame after. It unbalances that area of the meta. I agree with you, it should definitely be below gw imp hw pd and blitz there.
Yesterday I made some tests to see how 'good' DS was after rushing Pretoria on T1... wasn't impressed. It is on a zone with <500 income and >50 reinfs. I went further and grouped up the usual countries that any Southern African's player would get earlier on, resulting in a total economy of 499 with 60 reinforcements (this is without counting upkeep, which would reduce it to ~120 income per turn). You can't even afford to use all your reinfs on DS militas.
If the guy used "ocasional heli support" to attack khal... then he was actually Nerfing himself and throwing money away. Same thing I can't believe how khal let him ever get northern Africa. I'm not saying that khal is a bad player but perhaps he was left too damaged after Turn 5 to fight his DS counterpart.
If that was the case, then it makes no sense to compare two strategies where one side already got the edge. GW Turkey may be bad, but if turkey get all of the balkans while Ukraine haven't got anything outside of his homecountry then obviously GW Turkey would have an advantage. The same history is true here. Hopefully you guys didn't assumed that khal imp would win just because the other guy's DS wasn't suitable for the map.
The reason i encouraged you to try those settings is because that is where the imbalance lies. Ds' unmatched expansion and unit prod capabilities because of the 5 defence militia. It is now worth channeling income into spamming stacks of them. Whether you can stop rushes depends on the map layout and whether or not you can bring units to your cap to defend in time. The example i provided with ukraine was getting 35-40 into kiev t3 with 1 at while taking half the map speaks for itself in terms of the criteria you mentioned . I don't know why you would expect this to be different elsewhere. The question is whether the country and surrounding area is suitable for ds or not. This is why i favour the militia defence nerf. If the units arent so powerful then the problem ismore manageable.
I believe you didn't addressed my point.
I'm not concerned about DS being good on what it was made for. I don't mind DS being OP if the map layout or whatever factor your're speaking of flavors DS there.
I would'be concerned if you achieve the same results on countries/zones or factors which aren't suitable for DS.
But we've already agreed that DS is bad in germ/uk/ long range fights / poor economy areas so I don't know why you keep bringing up that point.
I don't see how those duels you are suggesting would provide much in the way of useful data. True competition's income is too low to support these strats. Symmetrical eu however would work in terms of a fair battle. If you want we can try it but i dont see how it will help...
If DS truly outmatches the other strategies, then the results would'be reflected there. You would prove your point about DS being better than other strategies if it can achieve a higher success on fair battle conditions against other strategies. Is that simple.
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K clovis, name a strat that has 130 cost 8 att (10 vs inf) 5 def and 11 range attack unit along with 5 def 30 cost defence unit.
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Freeman Cont șters |
In the end, I agree with a minor nerf, let's say -1 range to mil and inf OR -1 range for mil and -1 att of helis vs inf/mil
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Scris de Evic, 09.04.2017 at 10:35
K clovis, name a strat that has 130 cost 8 att (10 vs inf) 5 def and 11 range attack unit along with 5 def 30 cost defence unit.
Such strategy doesn't exist as there's no attack bonus in this game.
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It is finally done, -1 defence to militia.
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Here comes the waves of whiners.
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Here comes the waves of whiners.
I dont think therell be much whining on this one. Just the usual from waffel and clovis. And the likes of 4nic...
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Here comes the waves of whiners.
I dont think therell be much whining on this one. Just the usual from waffel and clovis. And the likes of 4nic...
DS needed nerf, so idk why you try to slander me..
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Scris de Waffel, 19.05.2017 at 11:56
Here comes the waves of whiners.
I dont think therell be much whining on this one. Just the usual from waffel and clovis. And the likes of 4nic...
DS needed nerf, so idk why you try to slander me..
I remember you arguing that it didn't need a nerf a bunch of times..
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
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Anyway if DS milita are like SM milita, you should also consider making DS infs like SM infs
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
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Scris de 4nic, 19.05.2017 at 11:58
Scris de Waffel, 19.05.2017 at 11:56
Here comes the waves of whiners.
I dont think therell be much whining on this one. Just the usual from waffel and clovis. And the likes of 4nic...
DS needed nerf, so idk why you try to slander me..
I remember you arguing that it didn't need a nerf a bunch of times..
Scris de Waffel, 01.04.2017 at 12:57
I dont see the problem with DS? It didn't need boost in the first place, thats clearly obvious, but thats what happends with any strategy that does not fit in to the playstyle of this 'general strats only'-community, the strategy needed to get played more, and that is what happened, so be happy instead of wanting to nerf any strategy after they rise eery time. Making DS end up like blitz and RA is just plane stupid, we don't have any other strategies left in the end besides PD/imp..?
Delete the militia deffense if you think that would work, I think it wont have much of an impact anyways.
> Saying it didnt need a nerf bunch of times...
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Scris de Waffel, 19.05.2017 at 11:56
Here comes the waves of whiners.
I dont think therell be much whining on this one. Just the usual from waffel and clovis. And the likes of 4nic...
DS needed nerf, so idk why you try to slander me..
>slander
Is this where we start seeing the fruits of that law degree?
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Scris de Waffel, 19.05.2017 at 11:56
Here comes the waves of whiners.
I dont think therell be much whining on this one. Just the usual from waffel and clovis. And the likes of 4nic...
DS needed nerf, so idk why you try to slander me..
>slander
Is this where we start seeing the fruits of that law degree?
Stop trying to be funny, you are as funny as much free_warrior is normal.
0%
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Scris de Waffel, 19.05.2017 at 12:19
Stop trying to be funny, you are as funny as much free_warrior is normal.
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Wasnt slandering or trying to be funny. 0/2. Nice tryharding at being bitchey tho.
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Scris de 4nic, 19.05.2017 at 11:59
Anyway if DS milita are like SM milita, you should also consider making DS infs like SM infs
They were once upon a time, but the admins nerfed it without any discussion due to complaints. They were reluctant to restore them which is why we went down the militia route. Anyways i am out of the strat change buisness, if someone else wants to go there then by all means go for it...
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Shame. Now aqo and nic are gonna use it as an excuse when I beat hem the next time....
DS's niche will also get reduced. Though the strategy itself won't become useless.
Was fun while it lasted.
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I dont want to see ds rendered useless.
well I for one do D
All joking aside however, I think the new nerf has worked well thus far, but I do think that the helis are still quite OP. Let's not forget how crazy we all thought it was back when they gave helis that +1 defense (5 defense as it is now). That was enough to make DS a viable strategy. Then it got another attacking boost, and then the militia defense and range..
Did it make it useable as Germany, Turkey, and UK? Yes, and I have had loads of fun with it. But let's be real.. DS is op, and I would like it to go back to the way that it was back when it was just the 5 defense boost to helis, and militia had no range boost. People still used it, and it was viable as ukr, but it was a fair and even match that required skill to still win, and not just autistically moving around stacks from one place to another (to quote learster for all who remember).
I guess what I'm saying is that the nerf is a positive step in the right direction, but going with WD's idea, or giving militia their normal move range I think would be the final touch to bring DS back to "normalcy" and #MakeAWGreatAgain
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It is finally done, -1 defence to militia.
Woohoo i can now finally feel less guilty about ds ukr
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Shame. Now aqo and nic are gonna use it as an excuse when I beat hem the next time....
DS's niche will also get reduced. Though the strategy itself won't become useless.
Was fun while it lasted.
Annnnd you just lost another duel turk vs ds ukr.
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I dont want to see ds rendered useless.
well I for one do D
All joking aside however, I think the new nerf has worked well thus far, but I do think that the helis are still quite OP. Let's not forget how crazy we all thought it was back when they gave helis that +1 defense (5 defense as it is now). That was enough to make DS a viable strategy. Then it got another attacking boost, and then the militia defense and range..
Did it make it useable as Germany, Turkey, and UK? Yes, and I have had loads of fun with it. But let's be real.. DS is op, and I would like it to go back to the way that it was back when it was just the 5 defense boost to helis, and militia had no range boost. People still used it, and it was viable as ukr, but it was a fair and even match that required skill to still win, and not just autistically moving around stacks from one place to another (to quote learster for all who remember).
I guess what I'm saying is that the nerf is a positive step in the right direction, but going with WD's idea, or giving militia their normal move range I think would be the final touch to bring DS back to "normalcy" and #MakeAWGreatAgain
That would completely ruin the strategy....
Do you not think -2 defence to milita isnt dramatic?
I have tested it and with the -2 i really cant utilize milita for defending anymore,the only thing you can do is use them for cheap expansion where their pd range gives them more options for taking neutrals and walling,i bet most people will argue about ds still being op after this nerf due to losing to it..its not the strat its the player.
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
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It is finally done, -1 defence to militia.
this will remove the edge of ds ukraine atacking everything and being able to withstand a rush at the same time , lets hope it works though
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well I for one do D
All joking aside however, I think the new nerf has worked well thus far, but I do think that the helis are still quite OP. Let's not forget how crazy we all thought it was back when they gave helis that +1 defense (5 defense as it is now). That was enough to make DS a viable strategy. Then it got another attacking boost, and then the militia defense and range..
Did it make it useable as Germany, Turkey, and UK? Yes, and I have had loads of fun with it. But let's be real.. DS is op, and I would like it to go back to the way that it was back when it was just the 5 defense boost to helis, and militia had no range boost. People still used it, and it was viable as ukr, but it was a fair and even match that required skill to still win, and not just autistically moving around stacks from one place to another (to quote learster for all who remember).
I guess what I'm saying is that the nerf is a positive step in the right direction, but going with WD's idea, or giving militia their normal move range I think would be the final touch to bring DS back to "normalcy" and #MakeAWGreatAgain
If you want to be real ds was pretty meh before the change. I personally only ever used it vs weaker opponents. Due to its' niche nature and lack of popularity people generally didn't know how to handle it.
Go find a setting where it is now really difficult to beat in its current form. Then we will talk.
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Not nerfed enough, needs more. No bonus vs militia i suppose should balance it.
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Scris de Evic, 21.05.2017 at 08:12
Not nerfed enough, needs more. No bonus vs militia i suppose should balance it.
quite true
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Eh DS would lose a lot of usage if its bonus against mil was removed, it would only really be useful in very select circumstances. With mil bonus it has a generic expansion bonus, without it only has bonus against inf using strats and that's it, infed countries being negligible.
Let's see how this nerf carries out and if anything more is needed I say it should be removing the defence buff to helis.
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Shame. Now aqo and nic are gonna use it as an excuse when I beat hem the next time....
DS's niche will also get reduced. Though the strategy itself won't become useless.
Was fun while it lasted.
Annnnd you just lost another duel turk vs ds ukr.
Did you already managed to zoombug the wall which you said you would?
Because I only lost that duel for you not respecting my 8 + 3 wall....
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well I for one do D
All joking aside however, I think the new nerf has worked well thus far, but I do think that the helis are still quite OP. Let's not forget how crazy we all thought it was back when they gave helis that +1 defense (5 defense as it is now). That was enough to make DS a viable strategy. Then it got another attacking boost, and then the militia defense and range..
Did it make it useable as Germany, Turkey, and UK? Yes, and I have had loads of fun with it. But let's be real.. DS is op, and I would like it to go back to the way that it was back when it was just the 5 defense boost to helis, and militia had no range boost. People still used it, and it was viable as ukr, but it was a fair and even match that required skill to still win, and not just autistically moving around stacks from one place to another (to quote learster for all who remember).
I guess what I'm saying is that the nerf is a positive step in the right direction, but going with WD's idea, or giving militia their normal move range I think would be the final touch to bring DS back to "normalcy" and #MakeAWGreatAgain
If you want to be real ds was pretty meh before the change. I personally only ever used it vs weaker opponents. Due to its' niche nature and lack of popularity people generally didn't know how to handle it.
Go find a setting where it is now really difficult to beat in its current form. Then we will talk.
well in 5k games its still quite strong (ireland, serbia etc.)
all im saying is simply give it one more small nerf as I stated above, and I think it can still be useable, while not ridiculously strong.
cw?
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Scris de 4nic, 21.05.2017 at 06:19
I dont want to see ds rendered useless.
well I for one do D
All joking aside however, I think the new nerf has worked well thus far, but I do think that the helis are still quite OP. Let's not forget how crazy we all thought it was back when they gave helis that +1 defense (5 defense as it is now). That was enough to make DS a viable strategy. Then it got another attacking boost, and then the militia defense and range..
Did it make it useable as Germany, Turkey, and UK? Yes, and I have had loads of fun with it. But let's be real.. DS is op, and I would like it to go back to the way that it was back when it was just the 5 defense boost to helis, and militia had no range boost. People still used it, and it was viable as ukr, but it was a fair and even match that required skill to still win, and not just autistically moving around stacks from one place to another (to quote learster for all who remember).
I guess what I'm saying is that the nerf is a positive step in the right direction, but going with WD's idea, or giving militia their normal move range I think would be the final touch to bring DS back to "normalcy" and #MakeAWGreatAgain
That would completely ruin the strategy....
Do you not think -2 defence to milita isnt dramatic?
I have tested it and with the -2 i really cant utilize milita for defending anymore,the only thing you can do is use them for cheap expansion where their pd range gives them more options for taking neutrals and walling,i bet most people will argue about ds still being op after this nerf due to losing to it..its not the strat its the player.
ur arguments are slightly biased mr.ionlyusedsnomatterwhat
im not saying its op still due to me losing to it, quite frankly DS was beatable even when it was pre-nerf. All im saying is taking away just 1 attack from DS helis would probably bring the strategy back to normalcy. I mean lets be real.. i was GC and had a stack of 6inf and gen that lose to 3 helis... come one now, tell me that should be ok lol
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Scris de 4nic, 21.05.2017 at 06:19
I dont want to see ds rendered useless.
well I for one do D
All joking aside however, I think the new nerf has worked well thus far, but I do think that the helis are still quite OP. Let's not forget how crazy we all thought it was back when they gave helis that +1 defense (5 defense as it is now). That was enough to make DS a viable strategy. Then it got another attacking boost, and then the militia defense and range..
Did it make it useable as Germany, Turkey, and UK? Yes, and I have had loads of fun with it. But let's be real.. DS is op, and I would like it to go back to the way that it was back when it was just the 5 defense boost to helis, and militia had no range boost. People still used it, and it was viable as ukr, but it was a fair and even match that required skill to still win, and not just autistically moving around stacks from one place to another (to quote learster for all who remember).
I guess what I'm saying is that the nerf is a positive step in the right direction, but going with WD's idea, or giving militia their normal move range I think would be the final touch to bring DS back to "normalcy" and #MakeAWGreatAgain
That would completely ruin the strategy....
Do you not think -2 defence to milita isnt dramatic?
I have tested it and with the -2 i really cant utilize milita for defending anymore,the only thing you can do is use them for cheap expansion where their pd range gives them more options for taking neutrals and walling,i bet most people will argue about ds still being op after this nerf due to losing to it..its not the strat its the player.
ur arguments are slightly biased mr.ionlyusedsnomatterwhat
im not saying its op still due to me losing to it, quite frankly DS was beatable even when it was pre-nerf. All im saying is taking away just 1 attack from DS helis would probably bring the strategy back to normalcy. I mean lets be real.. i was GC and had a stack of 6inf and gen that lose to 3 helis... come one now, tell me that should be ok lol
that's what helis are supposed to do,kill infantry its the whole idea of it
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
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Scris de 4nic, 21.05.2017 at 14:43
Scris de 4nic, 21.05.2017 at 06:19
I dont want to see ds rendered useless.
well I for one do D
All joking aside however, I think the new nerf has worked well thus far, but I do think that the helis are still quite OP. Let's not forget how crazy we all thought it was back when they gave helis that +1 defense (5 defense as it is now). That was enough to make DS a viable strategy. Then it got another attacking boost, and then the militia defense and range..
Did it make it useable as Germany, Turkey, and UK? Yes, and I have had loads of fun with it. But let's be real.. DS is op, and I would like it to go back to the way that it was back when it was just the 5 defense boost to helis, and militia had no range boost. People still used it, and it was viable as ukr, but it was a fair and even match that required skill to still win, and not just autistically moving around stacks from one place to another (to quote learster for all who remember).
I guess what I'm saying is that the nerf is a positive step in the right direction, but going with WD's idea, or giving militia their normal move range I think would be the final touch to bring DS back to "normalcy" and #MakeAWGreatAgain
That would completely ruin the strategy....
Do you not think -2 defence to milita isnt dramatic?
I have tested it and with the -2 i really cant utilize milita for defending anymore,the only thing you can do is use them for cheap expansion where their pd range gives them more options for taking neutrals and walling,i bet most people will argue about ds still being op after this nerf due to losing to it..its not the strat its the player.
ur arguments are slightly biased mr.ionlyusedsnomatterwhat
im not saying its op still due to me losing to it, quite frankly DS was beatable even when it was pre-nerf. All im saying is taking away just 1 attack from DS helis would probably bring the strategy back to normalcy. I mean lets be real.. i was GC and had a stack of 6inf and gen that lose to 3 helis... come one now, tell me that should be ok lol
that's what helis are supposed to do,kill infantry its the whole idea of it
they were killing them fine previously... there was no need for that +1 on top of the +1 defense (since we all know heli's job is not to defend )
on another note.. did u even play aw before the famous ds boost? i dont think u have much credibility on this xd
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