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Postat de , 10.02.2014 - 09:58
Hello. I have been making some tests and watching rolls, since it has always been weird, that when you send big stacks (50 infantries against 8 infantries, for example) you always get insane results, like -3 -8. So I decided to write down rolls, divide them and compare them. From what I saw, when you send big stacks, defenders don't do high rolls that much.

So my point is, when you send more units to a city, the defenders will do lower rolls. And I wanted to discuss it, since it could be something wrong in the code or maybe it's just "luck"?

Okay, here we go.
These were the rolls I got, sending 34 infs + gen (5 attack, 9 critical) against 4 infs (6 defence, 5 critical). Criticals are not the problem in here, as they only appear sometimes.
52
22
31
43
13
22
62
33
11
25

-3 -4

Left numbers = Attackers' rolls.
Right numbers = Defenders' rolls.
Now, in total they are 10 rolls. Summing and dividing, attackers do 2.9 average, and defenders do 2.4
This may have been "just luck", so I'll be doing another one.

123infs+gen (5 att, 9 crit) vs 8 infs (6 def, 5 crit)
Attackers did 1 crit, defenders did 2.

42
21
72
51
43
14
53
18
45
52
31
41
38
21
22
51

-6 -8

Attackers average: 3.5625
Defenders average: 2.8125

Another one.
121 Infs + gen (5 att 9 crit) vs 7 infs (6def 5crit)
Attackers did no criticals, Defenders did 1.

21
22
33
32
31
11
21
43
42
42
21
31
11
51
21
42
37
11
-4 -7

Attackers average: 2.722..
Defenders average: 1.833..

That's it. I did 3 battles in total, TOTALLY Random, I did not select a few battles in which My stack got better rolls. Maybe, I did not do enough battles but in those 3, Attackers always did good rolls, even though they even did less criticals, and have a 5 maxDmg while Defenders got 6.
Please discuss below, and if you do not believe its true, then go ahead and do tests.
02.04.2014 - 22:30
Scris de zombieyeti, 02.04.2014 at 19:58

Until I get more external assistance, I'm not likely to publish any more findings, except in IB cln forums.
Cpt. Magic, Cthulu, Alex, due to your contributions and leadership, I'll keep you posted on major findings.

Anyone wanting updates will need to join IB, or start contributing. PM me if interested.


just tell me what battles you want me to simulate, and i will run a test on them.
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03.04.2014 - 00:26
Scris de Cpt.Magic, 02.04.2014 at 22:30

Scris de zombieyeti, 02.04.2014 at 19:58

Until I get more external assistance, I'm not likely to publish any more findings, except in IB cln forums.
Cpt. Magic, Cthulu, Alex, due to your contributions and leadership, I'll keep you posted on major findings.

Anyone wanting updates will need to join IB, or start contributing. PM me if interested.


just tell me what battles you want me to simulate, and i will run a test on them.

I sure appreciate it, but I'd give you updates anyway, because you've already helped!

It looks like Bluecher is going to run the 10/10 simulation.
Probably a good test would be to rerun my 2v1 - my results indicate that both the classic and >2d new model both do a poor job. Maybe I screwed up the test.

In any case, no buffs etc. attack neutral infantry with bombers, at exactly 2 bombers per infantry.
- Record defender 124 dice rolls.
- If the defender rolls a critical, just subtract 6 from the damage roll to get the underlying normal damage roll.
I set settings > my settings > battle speed > very slow to record these on paper, then type the results into a spreadsheet.
You can save yourself some time by not bothering to record the number of times 1 was rolled etc, just run the test and sum up all 124 rolls.

Thanks again!
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03.04.2014 - 12:31
AlexMauzer
Cont șters
Scris de zombieyeti, 03.04.2014 at 00:26

Scris de Cpt.Magic, 02.04.2014 at 22:30

Scris de zombieyeti, 02.04.2014 at 19:58

Until I get more external assistance, I'm not likely to publish any more findings, except in IB cln forums.
Cpt. Magic, Cthulu, Alex, due to your contributions and leadership, I'll keep you posted on major findings.

Anyone wanting updates will need to join IB, or start contributing. PM me if interested.


just tell me what battles you want me to simulate, and i will run a test on them.

I sure appreciate it, but I'd give you updates anyway, because you've already helped!

It looks like Bluecher is going to run the 10/10 simulation.
Probably a good test would be to rerun my 2v1 - my results indicate that both the classic and >2d new model both do a poor job. Maybe I screwed up the test.

In any case, no buffs etc. attack neutral infantry with bombers, at exactly 2 bombers per infantry.
- Record defender 124 dice rolls.
- If the defender rolls a critical, just subtract 6 from the damage roll to get the underlying normal damage roll.
I set settings > my settings > battle speed > very slow to record these on paper, then type the results into a spreadsheet.
You can save yourself some time by not bothering to record the number of times 1 was rolled etc, just run the test and sum up all 124 rolls.

Thanks again!


Id like to help here but today I have stuff to do
I will do it tomorrow or so if bluecher doesn't. I will also make a custom map to make these testings easier.
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03.04.2014 - 12:56
Thanks Alex, check with Bluecher re: maps, he already has some of the work done.
I will share all findings with you anyway - you got me started down this path!
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03.04.2014 - 14:36
Cpt. Magic, Cthulu, Alex:
At this point it doesn't *seem* to be 'lesser of x dice' related.
Blue ran, and will rerun the experiment with units of 10/10, but his results don't seem to be consistent with any of our present findings.
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05.04.2014 - 09:29
I rarely do massive stacks at all. My strategy (with imp) is to match the enemy in a sector, then use extra troops to flank and eventualy force him to leave the area or be overrun. This is why my Turkey is quite powerful.
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ALL is fair in love and war. SO GET USED TO IT!
You opinion is not recognized as being valid.
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05.04.2014 - 09:46
It's like you'd say, big penises, better than normal-sized ones? OF COURSE
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The Most Feared Nazi Germany and SM Ukraine player in AW history. Retired



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