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There is an SP fee fo names but its only for non premium memebers if your premium you can change it for free if your not it costs 7.5k SP
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"Austria the shield and Prussia the sword!" Too bad that they are attached to the wrong arm: The right one holds the defiantly gli stening shield, and the left one is supposed to wield the sword"
-Franz Grillparzer, Prussian Officer
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Ironail Cont șters |
There is an SP fee fo names but its only for non premium memebers if your premium you can change it for free if your not it costs 7.5k SP
Why did you write this? Nobody asked for the fee because we all know about the free-changing as a premium feature.
@Hug
Well, I don't want developers to modifiy the friend list before other things, which are more important. At all, I don't want anything with the name-thing to be changed and don't really understand what is your problem with name changing. But in the end I think a fee wouldn't change anything, while a friend list like I suggested would be a good option. I don't see where this would be confusing @Caulerpa.
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Garde Postări: 2842 De la: Canada
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Mmm, I still think the devs should make s every month or so, but these s should have a wide variety of new thing's to do. If you skip bug testing and let the community find them you could just make similar "1.1.2" patches to patch said bugs...ramble ramble ramble lol.
Also I just thought I should bring this up from the dead again, why not some economical options? I know, seems hard in quick games, but some could work well in casual games. For instance- have some countries primarily grow one material and it can be sold for a predetermined price on a market option- same go's for countries, except that you determine the price of the country (option). This would make some people want to make casual more, and some people up to the challenge could try it in quick games
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Scris de Garde, 13.09.2011 at 14:16 why not some economical options?
I think Cargo Ships are going to add more economical aspects to the game.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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Garde Postări: 2842 De la: Canada
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Scris de Garde, 13.09.2011 at 14:16 why not some economical options?
I think Cargo Ships are going to add more economical aspects to the game.
I meant more of a Buying/selling approach, but if cargo ships can import/export that would be fantastic.
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Three things.
1- I agree with that there needs to be a fee for name changing.
2- I agree that the strategies need to be balanced in the way that Ironail presented.
3- Cargo ships.
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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I agree with nerfing IF somehow, not sure -1hp would help much, maybe makes all units cost 10% to 15% more?
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What about disbanding units? it would be useful, sometimes
we paid* good money for premium
instead of paying for name changing, why not limit the number of times of changing username?
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Garde Postări: 2842 De la: Canada
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What about disbanding units? it would be useful, sometimes
we paid* good money for premium
instead of paying for name changing, why not limit the number of times of changing username?
How about we forget the whole username problem and remember that beta users earned that privilege by playing and not drifting away? Besides, it seems like the oly people really ticked off about it are those who came after beta. Support the game you play every day and buy premium pl0x.
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What about disbanding units? it would be useful, sometimes
we paid* good money for premium
instead of paying for name changing, why not limit the number of times of changing username?
this is a terribad suggestion. kids, you know exactly what not to post now
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I was banned for your sins
VAGlJESUS ["I love me some KFC"]
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Scris de Garde, 14.09.2011 at 13:14
How about we forget the whole username problem and remember that beta users earned that privilege by playing and not drifting away? Besides, it seems like the oly people really ticked off about it are those who came after beta. Support the game you play every day and buy premium pl0x.
Why would we forget it? We're just discussing it...
What is the difference if someone is paying or not? It's player's decision... Btw, I pay it every month so...
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I'm sorry, but the only players defending the maintenance of the privilege of infinity name changing are those who benefit from it. Just check the profiles.
Let's try to think in the whole community here.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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I'm sorry, but the only players defending the maintenance of the privilege of infinity name changing are those who benefit from it. Just check the profiles.
Let's try to think in the whole community here.
I agree. Only Id like to point out that one of the main ways this benefits these aforementioned players is that they can use their changed names to flame other players and nationalities.
i.e. Player has you on ignore because they cant stand you already, change your name! they cant ignore it, and the message is there for everyone to see for as long you keep your name as such
What about disbanding units? it would be useful, sometimes
I think this is a good feature to add. For instance, in the event of playing GW, it is generally a good idea to get rid of your starting Infantry as quickly as possible as they are heavily nerfed and only create a burden on your economy.
Three things.
1- I agree with that there needs to be a fee for name changing.
2- I agree that the strategies need to be balanced in the way that Ironail presented.
3- Cargo ships.
+1 to this. However, I think strategy modifications should be implemented slowly... not all at once. As you modify one strategy, other strategies will be affected as well considering that these strategies are played against each other. Id recommend starting with the 2 weakest strategies listed and wait a minimum of 2 weeks before modifying any others.
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Garde Postări: 2842 De la: Canada
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I need to ask, in game chat whenever discussing any major idea or another has, people say "it would be too hard to implement", I don't get this. Does "too hard" mean "impossible"? or is it because it would really be hard to implement? Become it seems like some ideas that are given this treatment seem really nice and innovative, hell before scenarios people would say that they would be "too hard" as well! But in the end the population does not decide what the admins do and how they do it, they just support them and have a fabulous time playing their fantastic creation
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Btw, @ Caulpera (to lazy too open 2nd tab to quote )
It's good you pay every month, I was just trying to point that players should if they really like the game. I just think it's crap that everyone is whining over one little option available only for beta players (not sure if premium's get name change for free, correct me if i'm wrong pl0x)
when we could be discussing more important topics, so please don't feel offended or anything, im just trying to say what I think at thew moment, but im sure after thinking about it for awhile and weighing the pro's and con's 'll have a different approach
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@ Pinheiro (again to lazy to quote)
Maybe so, but im sure the whole community would rather have more "fun" s instead of waiting a week to find out the new makes them pay more to change their name. Shall we forget the art that was Vafika and Cao? Okay, we can can forget Vafika but the many names of Cao have been hilarious and any other ohexploitable emotion you can think of, for the most part that is. It's a bad example I know, but it's a fun example
P.S. Grand master Fruit wants me to mention that he supports name changing.
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We have different concepts of fun, but I won't enter in this subject. Using your own argument, changing that aspect of the game is a very easy task, since 1) It was already that way before and 2) It's still that way for non-premium members.
Anyway, it's just a minor thing, and a side upgrade. Lets focus on major things now since we won't reach a conclusion.
For example. We all agree that Lucky Bastard is still unplayable despite the last changes done by Ivan. How could we remake it without making it too similar to another strategy?
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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We have different concepts of fun, but I won't enter in this subject. Using your own argument, changing that aspect of the game is a very easy task, since 1) It was already that way before and 2) It's still that way for non-premium members.
Anyway, it's just a minor thing, and a side upgrade. Lets focus on major things now since we won't reach a conclusion.
For example. We all agree that Lucky Bastard is still unplayable despite the last changes done by Ivan. How could we remake it without making it too similar to another strategy?
Maybe make it so that the chance for initial ARB (i.e. the first +1 you receive) is 100%. Im not sure what the chances for ARB atm, I think it has been changed recently.
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Ironail Cont șters |
For example. We all agree that Lucky Bastard is still unplayable despite the last changes done by Ivan. How could we remake it without making it too similar to another strategy?
Well, whenever discussing about LB we have to think about what we're doing here. Afterwind is a strategy game: For me, a strategy game is something like chess: Everybody starts with the same capabilities and it's the way of thinking and knowledge of the game which finally makes the difference between winner and looser.
Now let's take a look at another board game where you have a dice and consequently the factor of randomness. It can be fun as well and causes a different type of excitement, since it's no longer only "skill" which decides about winning or loosing.
Back to Afterwind: It's a strategy game and a strategy game should have a limited factor of randomness, while every player starts with the same start-conditions and his chance of winning should only depends of his skill. Of course you have things like blocking, different strategies and upgrades, but these should only be for the fun-factor and excluded from things like duels, rated team games etc..
As the name already implies, Lucky Bastard is about randomness. Well, this could be fun (if it would work), but everyone should also treat it as a fun-strategy.
I think this strategy isn't necassary for the game. Instead of boosting it and supporting a strategy which profits from randomness, it should be removed from the game.
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Cargo Ships, just some ideas.
They should have a relatively low cost, somewhere around 100 coins. They have the same speed as destroyers but 0 attack and defence. When you move your Cargo Ship into second city you will get a cash bonus proportional to the distance travelled. Eg. Moving a ship from London to Amsterdam would lose you money because the distance travelled is so small, moving a ship from London to Cape Town or Boston would give you bonus money because of the distance travelled (note: distance travelled means a fixed distance between the two cities so people can't just move a Cargo Ship back and forth to generate bonus money).
To avoid the exploitation of these economic units it should consume all the reinforcements left in the city with a minimum of 4/5 reinforcements required to make the unit. This means cities that are far behind your front lines can still serve an economic purpose but smaller cities would not be able to punch above their wieght and just grant tons of free money. It would also require use of naval units to protect and attack economies as well as giving players something to do whilst waiting for players to finish their turns beyond making walls.
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Scris de Amok, 29.04.2012 at 08:36
Gardevoir, your obnoxiousness really baffles me sometimes...just leave for good already or stop whining.
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Ironail Cont șters |
Cargo Ships, just some ideas.
They should have a relatively low cost, somewhere around 100 coins. They have the same speed as destroyers but 0 attack and defence. When you move your Cargo Ship into second city you will get a cash bonus proportional to the distance travelled. Eg. Moving a ship from London to Amsterdam would lose you money because the distance travelled is so small, moving a ship from London to Cape Town or Boston would give you bonus money because of the distance travelled (note: distance travelled means a fixed distance between the two cities so people can't just move a Cargo Ship back and forth to generate bonus money).
To avoid the exploitation of these economic units it should consume all the reinforcements left in the city with a minimum of 4/5 reinforcements required to make the unit. This means cities that are far behind your front lines can still serve an economic purpose but smaller cities would not be able to punch above their wieght and just grant tons of free money. It would also require use of naval units to protect and attack economies as well as giving players something to do whilst waiting for players to finish their turns beyond making walls.
I like.
Stacking a cargo ship with any other unit would be forbidden, so you wouldn't be able to build infinite defence "lines" by using units from the stack to protect itself by spreading them around the stack. That's important.
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I have a special suggestion, how about a developer interview at a specific time?
Amok and Ivan will get online and stay, they'll make a game (since you cannot make chatrooms) and 1 or 2 mods will coordinate the questions asked via pm and developers will answer in a form of a political press conference. It'd be most useful in a way of seeing their plans, suggesting new things and checking how the game will go.
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I have a special suggestion, how about a developer interview at a specific time?
Amok and Ivan will get online and stay, they'll make a game (since you cannot make chatrooms) and 1 or 2 mods will coordinate the questions asked via pm and developers will answer in a form of a political press conference. It'd be most useful in a way of seeing their plans, suggesting new things and checking how the game will go.
I think its a good idea, we'll see if Ivan and/or Amok are interested, and have some time to do this. If they agree people can PM questions ahead of time also. And even if the timing doesnt work out live, they could issue a written interview.
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I have a special suggestion, how about a developer interview at a specific time?
Amok and Ivan will get online and stay, they'll make a game (since you cannot make chatrooms) and 1 or 2 mods will coordinate the questions asked via pm and developers will answer in a form of a political press conference. It'd be most useful in a way of seeing their plans, suggesting new things and checking how the game will go.
I think its a good idea, we'll see if Ivan and/or Amok are interested, and have some time to do this. If they agree people can PM questions ahead of time also. And even if the timing doesnt work out live, they could issue a written interview.
If you could put this as a suggestion to plan the assembly times ahead on the private forum I assume you have it'd be great to see this happening.
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Guest35651 Cont șters |
We should be able to see all duels a player has played.why is it limited with 10 duels?
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Ironail Cont șters |
Scris de Guest, 15.09.2011 at 14:46
We should be able to see all duels a player has played.why is it limited with 10 duels?
Good point! I wonder how I was even able to forget about this. Added now.
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Garde Postări: 2842 De la: Canada
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I have a special suggestion, how about a developer interview at a specific time?
Amok and Ivan will get online and stay, they'll make a game (since you cannot make chatrooms) and 1 or 2 mods will coordinate the questions asked via pm and developers will answer in a form of a political press conference. It'd be most useful in a way of seeing their plans, suggesting new things and checking how the game will go.
How about A livestream?
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On the topic of infinite name-changes;
There may exist people whose purchasing of Premium will be based upon, or affected by, the option of name-changing without SP fees and the freedom to change your name infinitely. By limiting or removing the latter, the game will be losing a source of income for no reason as players who are confused over a player's identity can check the former names section in his profile with 5 clicks.
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Dinner. The imprisonment of arachnids.
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It would be just a minor fee, so that you can't rename yourself every 2 minutes, like 2-3k SP... Still a big advantage over non-premium players (10k).
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Ironail Cont șters |
It would be just a minor fee, so that you can't rename yourself every 2 minutes, like 2-3k SP... Still a big advantage over non-premium players (10k).
Could you please stop to discuss about a name-changing fee in this thread since the only premium-members who ever used the option of free-name-changing for more than a few times are Vafika, Kasap, Vag and me, three of those already "quit" the game. It's just not necessary to add a fee, since the people which really use this function many times are well-known and almost all premium members prefer a single name.
So since this change would only affect a very small numbers of players while it wouldn't even noticable for the bigger part of the community, please stop the discussion now and stick to the important suggestions.
Thank you.
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I was replying to ncm.
And it would be good if admins come and say what's possible to implement and how, and what isn't, that way things would a lot more clear.
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Ironail Cont șters |
I was replying to ncm.
And it would be good if admins come and say what's possible to implement and how, and what isn't, that way things would a lot more clear.
Yes but Pin already asked to stop this discussion a few posts ago and while ncm. added a new point, you just repeated old arguments.
Don't see this as offence please, you are welcome to open a new thread where you discuss the disadvantages of non-limited-name-changing.
Let us now come back to the other suggestions.
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