24.08.2013 - 04:20
Its really strange to me that aw as a community cant agree on some rules.some use it some dont.i personally dont.sometimes its used in cw or tournaments and i would like to see aw, reach a conclusion about this.Is it allowed or not? (dont dare ignore this! im gonna keep bumping twice a day
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24.08.2013 - 10:49
It's when you move the units you used to wall to another location, and proceed to wall that particular city from another location. The city remains walled as if nothing happened. Not really a glitch. 90% sure this is the wall 'glitch' khal.eesi is referring to.
---- The bitterest truth is sometimes better than the sweetest lie - Griffin, MIB III
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24.08.2013 - 10:55
It is abuse of a bug. It makes the game unfair. For anything official it's a terrible thing, and with proof, it should be acted against.
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24.08.2013 - 11:23
so my units will fail to break the wall?
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Bane Cont șters |
24.08.2013 - 13:07 Bane Cont șters
Some would say that it's ok because you can prevent it by puting another unit next to a wall. But it's not ok to do that in my opinion.
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SuperiorCacaocow Cont șters |
24.08.2013 - 13:55 SuperiorCacaocow Cont șters
Which is exactly the case. Wallfucking is a part of the game and so is wall'glitching'. People do prevent others from creating walls by placing units near a city, so how is placing a unit near a city to prevent a wall from being re-created different? Hint: In no way. I'm not exactly sure why Desu is acting like a noob here, but this was always part of the game and will always be, so learn to handle it. Btw you're being pathetic here Desu, you know what I mean. Noobs these days..
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24.08.2013 - 15:27
Thanks for the replies guys. i dont have a problem either way but i want to know what is the case cause this changes the game.it is not "easily" prevented because on turn 2 i dont have free bombers to throw around,even 1 more bomber hurts.
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24.08.2013 - 15:31
I also think at the very least wallglitchers should be called faggots
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24.08.2013 - 18:59
I think the real f@gs are the ppl that create alt accounts to post their ideas in forums.
---- He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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24.08.2013 - 19:45
Oh Cow, how you have fallen. To everyone else, you should probably ignore these guest accounts on this kind of topic. It is 100% a glitch. You are moving your initial wall units to a location where they cannot be followed, this cancels the attack to break the wall(if it cannot follow). The attacker is left missing some of their moves. Sure it is preventable, but you cannot tell if someone will wallglitch before the turn actually occurs. Thus you rely on the honour of the person you are against, if you know they're untrustworthy then you break and wf their wall. But if they never before tried to make the game unfair you can continue as the game should. Everyone reading this should remember that glitches are fine, they happen randomly once in a while, but this is abuse.
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SuperiorCacaocow Cont șters |
24.08.2013 - 20:30 SuperiorCacaocow Cont șters
This is no alt account, but actually the only one I have left Thunderballs. Also since it has the name of my original account I don't see your actual problem, maybe it's mentally? OT: This isn't more of a glitch than moving units which aren't part of a wall anywhere else. I find it kind of funny for you Desu to talk about glitches at all. Since I'm a honorable person and call myself your dear friend I won't go any further into this, still your so called 'wallglitch' is a thing easy to prevent and hence only massive noobs fail in their gameplay because of this. Since wfs were introduced I have always sent both a unit to break and one to wf and never failed with this. It's perfectly okay for people to use this tactic. It is easily countered. Anyone who has a problem with people using this can easily adjust one's gameplay.
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24.08.2013 - 23:15
I don't know if 'glitch' is the right term for it. But I think it is safe to say it is in poor form and goes against the "spirit of the game". Which is why since I started playing, players have by a vast majority agreed that it should not be done. An unfairness exists when a player goes ahead and respect the spirit of the game, and his opponent, knowing you are not wallglitching, uses this angle to gain an advantage in the game. If everyone wants to agree that wall glitching is ok, then I'm fine with it. But then we might as well open the discussion on 1st turn wallf@cking and the Serbian re-walling (where u destroy enemy wall units and re-wall city with 3 units).
---- He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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Hulk Cont șters |
25.08.2013 - 15:52 Hulk Cont șters
Sssshhh man ...not everyone knows about that
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26.08.2013 - 07:53
You'd be surprised to know how many know about it and never do it.
---- He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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11.01.2014 - 04:09
This is an old post but I was curious about why wall-glitching is considered by some to be a bad thing. I agree with Cow: I'd also add that if you don't want to use 2 units, you can use your first move to WF (using just 1 unit) and you still get at least a 50% chance of it working. I really don't see how wall glitching is unfair. Sure, it costs the attacker 2 units to counter reliably. But it's actually more costly for the defender: he has to use three units to re-make the wall. Also, he has to use up precious move priority to ensure that the old wall is out of the way. Wall-glitching is by no means comparable to 1st turn WFing (because it's easy to counter and comes at a cost for the defender). Even if it were to be against the rules, how would this be implemented? Would you have players not move wall units at all to prevent any possible wall glitching? What if I need those units to reinforce somewhere else? It seems silly that I should not be allowed to move them because this might (possibly) cause a wall glitch!
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11.01.2014 - 05:53
There needs to be a unified aw decision on this seriously... Does it lay on the same category of wf first turn or is it a tactic of strategical use? Geez people make your mind.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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11.01.2014 - 06:23
Lolo... But seriously make up your damn minds
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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11.01.2014 - 06:58
This seems like one of those topics where people will keep on having different opinions about. I still think that some do not realize what a big impact it has to break your enemies wall around his/her capital, on his/her next turn. I have to admit that I used to use it (in another way, this is the first time i hear about moving your wall units). At first thought, I think it is a low trick. But at second thought, tb'ing is just as annoying and people don't complain about it because it is a common trick. People consider it when moving their units because it is a known trick. But since wallglitching is not such a known trick, people don't think about it when they break their opponents' wall. If it can be as common as tb'ing, then yea, I think it should be allowed. This will make sure that everyone will consider it when making their moves, hence thinking it's their fault when it happens, not the enemy 'glitching'. Anyway yea, this is just a controversial topic. I don't see everyone agreeing on something, so I will agree with b0nker and Desu and say that it shouldn't be used in official games; Cw's and duels. I don't really care if it's used in 3v3... It's just a game for fun.
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11.01.2014 - 07:05
Finally!!! someone defines wallglitching. personally i dont have a problem with it, and it being labelled a glitch is only due to ppls dislike of the tactic. also correct me if im wrong, but it works because the persons original wf unit follows the original wall units away to their new location? or is it truely a bug?
now this, this i have a problem with, i find it a very cheap tactic, yes it can be easily countered and nowadays i wf even my own fully walled cap. but i dislike its use. ive had it done twice to me now in cws, and more recently in a tourney.
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11.01.2014 - 14:19
1) You can't counter 1st turn WFing, but it's very easy to counter wallglitching. If you really want to break that cap wall, then send 2 units. Or just use your 1st move to break the wall for a good chance. 2) If you were to disallow wg, how would you go about doing that? As soon as I move my wall units, there's a potential to cause a wall glitch. Are we to disallow moving of wall units? That seems silly. I mean, sometimes you need to move those units for other reasons than wg... I just don't see why it wouldn't be a legit tactic. Seems to me that if you don't like it, the best solution would be to have the admins change the coding to make wg impossible.
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11.01.2014 - 14:20
Yes it is allowed. It is, however, considered a "cheap move" (which is ridiculous) therefore some are against it. It use to be a glitch... literally unbreakable, so they labelled it as a glitch. However, ever since they added wallfucks it is no longer a glitch, so the term "wallglitch" no longer applies. It is simply re-walling, which is a strategic move. Those who consider re-walling cheap, should agree that wallfucking is technically worse. Because to wallfuck a player's wall, it takes 1 unit. To re-wall it takes 3 units. Therefore re-walling takes more effort. How to stop someone's wall remake? >1 unit to break old wall (in case he doesn't actually re-wall) and 1 unit as a wf unit to wallfuck the new wall. Technically it takes 1 unit to stop someone from re-walling. For instance, if the player is prone to doing it, you can preempt it by simply sending one unit to wallfuck without needing to send a unit to attack the original wall. AW let us please mature and forget this silly nonsense that re-walling or *cough* sorry "wallglitching" is a cheap move. It is not.
---- Don't trust the manipulative rabbit.
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11.01.2014 - 14:24 Yes, that's how I understand it (and do it). You move the wall units away and re-wall from your cap or elsewhere. You need to do this with a relatively high priority or else the WFing unit just TBs your walling unit. That's why I say it comes at a high cost because you need to use up those 3 moves, potentially sacrificing other important things like TBing or avoiding TBs.
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11.01.2014 - 14:25
I agree 100%. Well said Tops!
---- "In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards." ~Goblin "In this game, everyone is hated." ~Xenosapien
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11.01.2014 - 14:45 You just added another reason why wg is high cost: it costs you precious time! And if top's troops are cheaper, then that's just an advantage of his particular strat/upgrades. Finally, you haven't said anything about how we might go about dissalowing wg...
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