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Postări: 9   Vizitat de: 34 users
20.02.2013 - 15:30
IN many games like ww2 and un when people leave the game collapses and the is really annoying especially when you have waited ages for a game to start, is it possible to make a take over, so when a player leaves or surrenders another player can takeover the next move so the game can continue, this would also help games which last for long periods of time and player i different parts of the world have got to eat/go to bed etc..
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20.02.2013 - 17:32
Adding leavers ratio in player profile can solved this problem, then just kick players with high leaver ratio from games problem solved.
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25.02.2013 - 04:07
Blackshark
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Scris de avatar, 20.02.2013 at 17:32

Adding leavers ratio in player profile can solved this problem, then just kick players with high leaver ratio from games problem solved.
But then those players won't EVER get a chance to play, bad solution.
Instead, if the player leaves in the first few turns, they can be taken over by someone seems like a good solution.
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25.02.2013 - 20:47
Tunder6
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Scris de Guest, 25.02.2013 at 04:07

Scris de avatar, 20.02.2013 at 17:32

Adding leavers ratio in player profile can solved this problem, then just kick players with high leaver ratio from games problem solved.
But then those players won't EVER get a chance to play, bad solution.
Instead, if the player leaves in the first few turns, they can be taken over by someone seems like a good solution.


i have a better idea, when the play quits, the scenario side he picked is open again, if some one else picks it, then he will play with whats left of your forces [he dosn't get new ones for late joining, only the ones you could have recruited when you quit] [and remember that you can't pick a scenario side when the capital is captured by any other play within your team or not.] [also the player starts with 0 sp]
and even better, if the main player surrenders, that side is not available anymore, it is only avariable when the player lefts the match or gets time out or kicked]

instant joining will help, and joining turn limit will also have a inpact on this
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26.02.2013 - 00:34
Blackshark
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Scris de Guest, 25.02.2013 at 20:47

Scris de Guest, 25.02.2013 at 04:07

Scris de avatar, 20.02.2013 at 17:32

Adding leavers ratio in player profile can solved this problem, then just kick players with high leaver ratio from games problem solved.
But then those players won't EVER get a chance to play, bad solution.
Instead, if the player leaves in the first few turns, they can be taken over by someone seems like a good solution.


i have a better idea, when the play quits, the scenario side he picked is open again, if some one else picks it, then he will play with whats left of your forces [he dosn't get new ones for late joining, only the ones you could have recruited when you quit] [and remember that you can't pick a scenario side when the capital is captured by any other play within your team or not.] [also the player starts with 0 sp]
and even better, if the main player surrenders, that side is not available anymore, it is only avariable when the player lefts the match or gets time out or kicked]

instant joining will help, and joining turn limit will also have a inpact on this
I don't really understand, do you mean if somone picks, then quits, somone else picks, game starts and that side gets no event troops?
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26.02.2013 - 02:09
Scris de avatar, 20.02.2013 at 17:32

Adding leavers ratio in player profile can solved this problem, then just kick players with high leaver ratio from games problem solved.


This i Support!
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26.02.2013 - 02:38
Blackshark
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Scris de Meester, 26.02.2013 at 02:09

Scris de avatar, 20.02.2013 at 17:32

Adding leavers ratio in player profile can solved this problem, then just kick players with high leaver ratio from games problem solved.


This i Support!
No no no, this would mean other players with bad internet connection cant play many games!
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26.02.2013 - 09:20
Tunder6
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Z
Scris de Guest, 26.02.2013 at 00:34

Scris de Guest, 25.02.2013 at 20:47

Scris de Guest, 25.02.2013 at 04:07

Scris de avatar, 20.02.2013 at 17:32

Adding leavers ratio in player profile can solved this problem, then just kick players with high leaver ratio from games problem solved.
But then those players won't EVER get a chance to play, bad solution.
Instead, if the player leaves in the first few turns, they can be taken over by someone seems like a good solution.


i have a better idea, when the play quits, the scenario side he picked is open again, if some one else picks it, then he will play with whats left of your forces [he dosn't get new ones for late joining, only the ones you could have recruited when you quit] [and remember that you can't pick a scenario side when the capital is captured by any other play within your team or not.] [also the player starts with 0 sp]
and even better, if the main player surrenders, that side is not available anymore, it is only avariable when the player lefts the match or gets time out or kicked]

instant joining will help, and joining turn limit will also have a inpact on this
I don't really understand, do you mean if somone picks, then quits, somone else picks, game starts and that side gets no event troops?


example, i am playing as germany in a scenario, and i leave in turn 5, the scenario side will be unlocked again, and if some one picks it, he will instant join with the remaing of my stuff.
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26.02.2013 - 11:11
Blackshark
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Scris de Guest, 26.02.2013 at 09:20

Z
Scris de Guest, 26.02.2013 at 00:34

Scris de Guest, 25.02.2013 at 20:47

Scris de Guest, 25.02.2013 at 04:07

Scris de avatar, 20.02.2013 at 17:32

Adding leavers ratio in player profile can solved this problem, then just kick players with high leaver ratio from games problem solved.
But then those players won't EVER get a chance to play, bad solution.
Instead, if the player leaves in the first few turns, they can be taken over by someone seems like a good solution.


i have a better idea, when the play quits, the scenario side he picked is open again, if some one else picks it, then he will play with whats left of your forces [he dosn't get new ones for late joining, only the ones you could have recruited when you quit] [and remember that you can't pick a scenario side when the capital is captured by any other play within your team or not.] [also the player starts with 0 sp]
and even better, if the main player surrenders, that side is not available anymore, it is only avariable when the player lefts the match or gets time out or kicked]

instant joining will help, and joining turn limit will also have a inpact on this
I don't really understand, do you mean if somone picks, then quits, somone else picks, game starts and that side gets no event troops?


example, i am playing as germany in a scenario, and i leave in turn 5, the scenario side will be unlocked again, and if some one picks it, he will instant join with the remaing of my stuff.
I get Tunder's idea, but disagree with leaver ratio. What if a host starts a scenario to early? Then the those victims will have a higher ratio.
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