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Postări: 30   Vizitat de: 69 users
02.04.2014 - 10:58
1.- To enter a game you must pay a fee of X amount of SP.
(Determined by the host)
(Host pays no fee)

2.- first player to quit will lose the sp he pay to enter multiplied by the number of players inside the game. [only works from turn 1-3]

3.- after turn 3 a player that quits will only lose the fee they paid to join.

4.- everyone recovers the SP paid to join after reaching turn 10 or 10% of the players in the match quit. [example: 20 world game only allows players to quit until 2 people quit]

(Host should be allow to adjust if he wishes to make this happen early than turn 10)

5.- if the host quits, everybody else is allowed to quit without penalty.
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02.04.2014 - 11:38
RESERVED
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03.04.2014 - 01:20
I disagree, because if devs implement this, everyone will only create games and no one will intend to join games in greed of SP.
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03.04.2014 - 02:01
Black Shark
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Scris de Flaming Spaz, 03.04.2014 at 01:20

I disagree, because if devs implement this, everyone will only create games and no one will intend to join games in greed of SP.
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03.04.2014 - 02:18
Yeah don't punish players, just reward them better for sticking around instead.
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Scris de Amok, 31.08.2012 at 03:10
Fruit's theory is correct
Scris de tophat, 30.08.2012 at 21:04
Fruit is right

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03.04.2014 - 04:27
Black Shark
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Scris de Fruit, 03.04.2014 at 02:18

Yeah don't punish players, just reward them better for sticking around instead.
That's a better idea actually.
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03.04.2014 - 05:58
Burning at the stake sounds good. Well, at least it does to Blackshark.
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The Most Feared Nazi Germany and SM Ukraine player in AW history. Retired



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03.04.2014 - 08:09
Nah many would disagree because they would most likely lose much sp.Not every player can play entire game,some of them have to go or have to do some unfinished jobs.
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03.04.2014 - 08:15
Scris de THE_Militia, 03.04.2014 at 08:09

Nah many would disagree because they would most likely lose much sp.Not every player can play entire game,some of them have to go or have to do some unfinished jobs.


Why would you join a game, if you are gonna quit turn 3... That literally ruins the game for other 19 people that have been waiting like 10 minutes to get the game full.
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03.04.2014 - 08:17
Scris de Fruit, 03.04.2014 at 02:18

Yeah don't punish players, just reward them better for sticking around instead.


Reward them with what? People already get free protocoins for winning long games.
Yet people keep trolling and leaving turn 1, or just RQ turn 3.
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03.04.2014 - 08:18
Black Shark
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Scris de Cpt.Magic, 03.04.2014 at 08:15

Scris de THE_Militia, 03.04.2014 at 08:09

Nah many would disagree because they would most likely lose much sp.Not every player can play entire game,some of them have to go or have to do some unfinished jobs.


Why would you join a game, if you are gonna quit turn 3... That literally ruins the game for other 19 people that have been waiting like 10 minutes to get the game full.
To motivate people to stay longer, have a bit of bonus SP for playing a long time.
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03.04.2014 - 08:19
Death1812
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Scris de Cpt.Magic, 03.04.2014 at 08:17

Scris de Fruit, 03.04.2014 at 02:18

Yeah don't punish players, just reward them better for sticking around instead.


Reward them with what? People already get free protocoins for winning long games.
Yet people keep trolling and leaving turn 1, or just RQ turn 3.


nothing wrong with leaving first turn
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03.04.2014 - 08:35
Black Shark
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Scris de Cpt.Magic, 03.04.2014 at 08:17

Scris de Fruit, 03.04.2014 at 02:18

Yeah don't punish players, just reward them better for sticking around instead.


Reward them with what? People already get free protocoins for winning long games.
Yet people keep trolling and leaving turn 1, or just RQ turn 3.
Usually not much PCs. And reward them in a bit of Sp. like a 8 percent boost?
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03.04.2014 - 11:06
Scris de Guest, 03.04.2014 at 08:19

nothing wrong with leaving first turn


nothing wrong with wf
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The Most Feared Nazi Germany and SM Ukraine player in AW history. Retired



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03.04.2014 - 12:34
Black Shark
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Scris de Unleashed, 03.04.2014 at 11:06

Scris de Guest, 03.04.2014 at 08:19

nothing wrong with leaving first turn


nothing wrong with wf
Pretty much the same logic. Only fine in certain situations, but mostly bad.
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03.04.2014 - 13:48
Scris de Guest, 03.04.2014 at 12:34

Scris de Unleashed, 03.04.2014 at 11:06

Scris de Guest, 03.04.2014 at 08:19

nothing wrong with leaving first turn


nothing wrong with wf
Pretty much the same logic. Only fine in certain situations, but mostly bad.


Wf a mod in a duel, and see what happens.
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03.04.2014 - 13:49
Black Shark
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Scris de Cpt.Magic, 03.04.2014 at 13:48

Scris de Guest, 03.04.2014 at 12:34

Scris de Unleashed, 03.04.2014 at 11:06

Scris de Guest, 03.04.2014 at 08:19

nothing wrong with leaving first turn


nothing wrong with wf
Pretty much the same logic. Only fine in certain situations, but mostly bad.


Wf a mod in a duel, and see what happens.
I'd only do that when it is clear that I will get gangbanged.
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03.04.2014 - 16:44
Scris de Goblin, 03.04.2014 at 14:00



fuckin leavers lol

i never enjoyed funk-punk-metal-trash-hardcore-rock
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03.04.2014 - 16:48
Scris de Goblin, 03.04.2014 at 16:45

Scris de Tirpitz406, 03.04.2014 at 16:44


i never enjoyed funk-punk-metal-trash-hardcore-rock



Its death metal

okay, sorry, it's just too hardcore for me, it's in fact so damn hardcore...
that i can't take it serious anymore
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03.04.2014 - 17:24
I disagree with this. Give penalty to players on SP once they leave not before they do it kinda seems dumb.
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07.04.2014 - 12:28
Scris de Fruit, 03.04.2014 at 02:18

Yeah don't punish players, just reward them better for sticking around instead.

well dude it wont be good, lets say u started a scenario(10 to 20P) u wait about 30min in a harsh day then suddenly a dude decides to go and like most of the times the others leave as-well and opps here's go an eternity of waiting just because an idiot decides to screw things up so i really support this idea(btw that shit happened to me now over about hundreds of time =.=)
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19.04.2014 - 01:20
Black Shark
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What if someone WFs a person, that person sees hope is lost and leaves the game. It's not his fault he got WFd and has no hope, but he still loses SP.
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19.04.2014 - 12:12
Scris de Guest, 19.04.2014 at 01:20

What if someone WFs a person, that person sees hope is lost and leaves the game. It's not his fault he got WFd and has no hope, but he still loses SP.


first of all: if you get wf, it doesn't mean you lose. in my times people where capable of capping you turn 1.

and this idea is more for scenarios.
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19.04.2014 - 13:13
Black Shark
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Scris de UnIeashed, 19.04.2014 at 12:12

Scris de Guest, 19.04.2014 at 01:20

What if someone WFs a person, that person sees hope is lost and leaves the game. It's not his fault he got WFd and has no hope, but he still loses SP.


first of all: if you get wf, it doesn't mean you lose. in my times people where capable of capping you turn 1.

and this idea is more for scenarios.
I also played during that Afterwind mate. But not everyone knows how to win when they get WF.

Oh and, what if someone gets gangbanged unfairly?
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19.04.2014 - 14:03
Scris de Guest, 19.04.2014 at 13:13

Scris de UnIeashed, 19.04.2014 at 12:12

Scris de Guest, 19.04.2014 at 01:20

What if someone WFs a person, that person sees hope is lost and leaves the game. It's not his fault he got WFd and has no hope, but he still loses SP.


first of all: if you get wf, it doesn't mean you lose. in my times people where capable of capping you turn 1.

and this idea is more for scenarios.
I also played during that Afterwind mate. But not everyone knows how to win when they get WF.

Oh and, what if someone gets gangbanged unfairly?


why should i care? thats their lack of diplomacy, when somebody plays scenarios they should be aware that this may happen, what i do is to tell people that i will peace them, and then turn 3 i don't honor my statement ;3
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19.04.2014 - 14:09
Black Shark
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Scris de UnIeashed, 19.04.2014 at 14:03

Scris de Guest, 19.04.2014 at 13:13

Scris de UnIeashed, 19.04.2014 at 12:12

Scris de Guest, 19.04.2014 at 01:20

What if someone WFs a person, that person sees hope is lost and leaves the game. It's not his fault he got WFd and has no hope, but he still loses SP.


first of all: if you get wf, it doesn't mean you lose. in my times people where capable of capping you turn 1.

and this idea is more for scenarios.
I also played during that Afterwind mate. But not everyone knows how to win when they get WF.

Oh and, what if someone gets gangbanged unfairly?


why should i care? thats their lack of diplomacy, when somebody plays scenarios they should be aware that this may happen, what i do is to tell people that i will peace them, and then turn 3 i don't honor my statement ;3
What if they tried to ally those people, but they deny it? This is a very bad idea.
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19.04.2014 - 14:11
Scris de Guest, 19.04.2014 at 14:09

Scris de UnIeashed, 19.04.2014 at 14:03

Scris de Guest, 19.04.2014 at 13:13

Scris de UnIeashed, 19.04.2014 at 12:12

Scris de Guest, 19.04.2014 at 01:20

What if someone WFs a person, that person sees hope is lost and leaves the game. It's not his fault he got WFd and has no hope, but he still loses SP.


first of all: if you get wf, it doesn't mean you lose. in my times people where capable of capping you turn 1.

and this idea is more for scenarios.
I also played during that Afterwind mate. But not everyone knows how to win when they get WF.

Oh and, what if someone gets gangbanged unfairly?


why should i care? thats their lack of diplomacy, when somebody plays scenarios they should be aware that this may happen, what i do is to tell people that i will peace them, and then turn 3 i don't honor my statement ;3
What if they tried to ally those people, but they deny it? This is a very bad idea.


you understand this is most likely gonna be used in team games? like ww2.
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19.04.2014 - 14:13
Black Shark
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Scris de UnIeashed, 19.04.2014 at 14:11

Scris de Guest, 19.04.2014 at 14:09

Scris de UnIeashed, 19.04.2014 at 14:03

Scris de Guest, 19.04.2014 at 13:13

Scris de UnIeashed, 19.04.2014 at 12:12

Scris de Guest, 19.04.2014 at 01:20

What if someone WFs a person, that person sees hope is lost and leaves the game. It's not his fault he got WFd and has no hope, but he still loses SP.


first of all: if you get wf, it doesn't mean you lose. in my times people where capable of capping you turn 1.

and this idea is more for scenarios.
I also played during that Afterwind mate. But not everyone knows how to win when they get WF.

Oh and, what if someone gets gangbanged unfairly?


why should i care? thats their lack of diplomacy, when somebody plays scenarios they should be aware that this may happen, what i do is to tell people that i will peace them, and then turn 3 i don't honor my statement ;3
What if they tried to ally those people, but they deny it? This is a very bad idea.


you understand this is most likely gonna be used in team games? like ww2.
idk about team games. What if a host is a idiot enough to let a rank 4 play as Germany? No one would play that game, but because of the host who loses no SP they lose some SP.
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19.04.2014 - 14:23
Scris de Guest, 19.04.2014 at 14:13

Scris de UnIeashed, 19.04.2014 at 14:11

Scris de Guest, 19.04.2014 at 14:09

Scris de UnIeashed, 19.04.2014 at 14:03

Scris de Guest, 19.04.2014 at 13:13

Scris de UnIeashed, 19.04.2014 at 12:12

Scris de Guest, 19.04.2014 at 01:20

What if someone WFs a person, that person sees hope is lost and leaves the game. It's not his fault he got WFd and has no hope, but he still loses SP.


first of all: if you get wf, it doesn't mean you lose. in my times people where capable of capping you turn 1.

and this idea is more for scenarios.
I also played during that Afterwind mate. But not everyone knows how to win when they get WF.

Oh and, what if someone gets gangbanged unfairly?


why should i care? thats their lack of diplomacy, when somebody plays scenarios they should be aware that this may happen, what i do is to tell people that i will peace them, and then turn 3 i don't honor my statement ;3
What if they tried to ally those people, but they deny it? This is a very bad idea.


you understand this is most likely gonna be used in team games? like ww2.
idk about team games. What if a host is a idiot enough to let a rank 4 play as Germany? No one would play that game, but because of the host who loses no SP they lose some SP.


only noobs host a ww2 without rank 5+ requirement.
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19.04.2014 - 19:04
Black Shark
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Scris de UnIeashed, 19.04.2014 at 14:23

Scris de Guest, 19.04.2014 at 14:13

Scris de UnIeashed, 19.04.2014 at 14:11

Scris de Guest, 19.04.2014 at 14:09

Scris de UnIeashed, 19.04.2014 at 14:03

Scris de Guest, 19.04.2014 at 13:13

Scris de UnIeashed, 19.04.2014 at 12:12

Scris de Guest, 19.04.2014 at 01:20

What if someone WFs a person, that person sees hope is lost and leaves the game. It's not his fault he got WFd and has no hope, but he still loses SP.


first of all: if you get wf, it doesn't mean you lose. in my times people where capable of capping you turn 1.

and this idea is more for scenarios.
I also played during that Afterwind mate. But not everyone knows how to win when they get WF.

Oh and, what if someone gets gangbanged unfairly?


why should i care? thats their lack of diplomacy, when somebody plays scenarios they should be aware that this may happen, what i do is to tell people that i will peace them, and then turn 3 i don't honor my statement ;3
What if they tried to ally those people, but they deny it? This is a very bad idea.


you understand this is most likely gonna be used in team games? like ww2.
idk about team games. What if a host is a idiot enough to let a rank 4 play as Germany? No one would play that game, but because of the host who loses no SP they lose some SP.


only noobs host a ww2 without rank 5+ requirement.
But then all scenarios will have to have a 5+ requirment. And would take EVEN slower to make. People may not wanna risk SP and only host, host and host.
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