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Postări: 7   Vizitat de: 74 users
15.01.2012 - 06:24
"1 Tank (9 HP) attacks 1 Infantry (8 HP) and 1 Militia (7 HP). "
"Tank deals 6 damage (attacking), Infantry deals 4 damage (defending). "
Why the Tanks does 6 dmg. !?
and the infantry now 4 dmg !?
FAQ : Tank - Attack:8
FAQ : Infantry - Def:6


"Now Tank has 5 HP left and Infantry 2 HP. "
Tanks 6 dmg,and the Infantry has 2 HP !? not 1 .... 7 Hp - 6 dmg = 1
INF deals 4 Dmg and the Tank has now 5 HP !?? not 3 .... Tank HP 7 - 4 infantry Def DMG = 3


"Tanks now deals 3 damage and Infantry also 5."
Why the Tanks does 3 dmg. !?
and the infantry now 5 !?

and the Militia all the time dont Damage !??


"Tank dies, Infantry dies, Militia takes 1 damage, but survives to fight another day. After the battle all HP is restored for surving units."
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02.02.2012 - 09:25
Because you're rolling the attack point dice, and your tanks scored low, so they did low damage.
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~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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02.02.2012 - 16:51
Or your luck is shit or hes IF
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"Austria the shield and Prussia the sword!" Too bad that they are attached to the wrong arm: The right one holds the defiantly gli stening shield, and the left one is supposed to wield the sword"
-Franz Grillparzer, Prussian Officer
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02.02.2012 - 21:58
A unit rolls to see how much it'll get. the number you see the units' info is only the max. amount of attack it can get. For example; if let's say a tank has 8 for a max. attack, it will roll anywhere between a 1-8. Same goes for the defenders units which will have their own separate rolls. Your attack diminishes the amount of HP of your enemy, and enemy's defense diminishes your HP. When a unit is left with 0 HP it is destroyed and that's how battles are determined.
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Don't trust the manipulative rabbit.
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19.02.2012 - 10:17
Like in axis allies?
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19.02.2012 - 23:28
Scris de MarioMalnar, 19.02.2012 at 10:17

Like in axis allies?


Kinda
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I like stuff.... Yay?
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20.02.2012 - 08:20
No there is nothing similar with axis and allies. In axis and allies all your units can only make 1 damage....and every units have 1 hp except the battleship who have 2 hp. Also if you want your units to make 1 damage in axis and allies you need by exemple for a tank with 3 attack to roll 1,2 or 3 in afterwind your units is 100% sure to make at least 1 damage(The damage output is directly linked with the number that you get when rolling teh attack dice). An other point of divergence is that in afterwind you can't choose the units that is killed first..... it is always the strongest unit. In A&A you can choose and you almost always kill the weak unit except in a few exceptions(Like you want to keep your bomber but he have only 1 of defense)
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