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Map was cut off at max zoom.
I just joined the game.
When I zoomed in it fixed itself.
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CONAN! What is best in life?
To crush your enemies, see them driven before you, and hear the lamentations of their women!
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Sounds like a load fail...(and looks like one too!)
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I doubt it. It's clearly already loaded everything necessary.
It wouldn't reload every frame that you're scrolling either.
I think some width property on the map container was left over from the previous game. Maybe something went wrong in the SizeChanged event...
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CONAN! What is best in life?
To crush your enemies, see them driven before you, and hear the lamentations of their women!
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I doubt it. It's clearly already loaded everything necessary.
It wouldn't reload every frame that you're scrolling either.
I think some width property on the map container was left over from the previous game. Maybe something went wrong in the SizeChanged event...
You're correct. It's a known issue, just never had time to fix it. It occurs very rarely and when you already played a game before that. Still haven't figured out what's exactly causing it though.
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Hm, it feels like the width of the UserControl is set too short.
Only what fits inside of the UserControl would be shown, regardless of the dimensions of the containers in its LayoutRoot's (or whatever you renamed it to) Grid/Canvas/etc.
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CONAN! What is best in life?
To crush your enemies, see them driven before you, and hear the lamentations of their women!
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Hm, it feels like the width of the UserControl is set too short.
Only what fits inside of the UserControl would be shown, regardless of the dimensions of the containers in its LayoutRoot's (or whatever you renamed it to) Grid/Canvas/etc.
It's not that simple. Map engine itself decides when to show/hide the specific part of the map. And the UserControl is not resized between games, so there must be something else involved.
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Your reply was well worth the 3.6 year wait.
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Locked.
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