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Postări: 6   Vizitat de: 48 users
17.11.2012 - 03:16
Don T
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I know there are tutorials but they aren't helpful for me. I would like to know from them Giant Map Makers (pulse etc..) what makes a good Custom map?

Also can someone give me some ideas for a map to create? ty.
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17.11.2012 - 04:09
Scris de Guest, 17.11.2012 at 03:16

What makes a good Custom map?


Yo, I am ezzatam the leading maker of the MEGA series and subsequent scenarios. I can tell you my own thoughts (since I am on my 13th map already )

Criteria of a Custom Map
    [Non-default background (Whole World) Cropping from it is fine...]
    [Size of map should be larger than 5MP]
    [Divisions map as basis of "Countries/Regions"]
    [Accuracy-use reliable sources]
    [Avoid using multiplier and income settings unless data cannot be obtained]
    [Allocate enough time to draw borders properly]
    [Persevere through the city input-this takes the most time ]
    [Be creative if you are making units of your own but keep the stats realistic]
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17.11.2012 - 10:12
Do whatever you want just follow this rule:
[Non-default background (Whole World) Cropping from it is fine...]
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17.11.2012 - 10:50
 Utah
Scris de Tundy, 17.11.2012 at 10:12

Do whatever you want just follow this rule:
[Non-default background (Whole World) Cropping from it is fine...]


The default map is one of the best maps you can find. You can use it if you want.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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17.11.2012 - 11:16
And: gameplay trumps realism. When you're distributing the cities, incomes and reinforcements, think of how users would play. Think of what would a player's first move be if they picked that country. Think what can be done in one move - what nations can he cap in one turn? Think of balance and be very careful when you mix high reinforcements with high income.
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Scris de Mahdi, 23.11.2013 at 20:30

I don't consider the phrase "massive fag" to be an insult. Mods did.
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18.11.2012 - 02:16
Don T
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Scris de notserral, 17.11.2012 at 11:16

And: gameplay trumps realism. When you're distributing the cities, incomes and reinforcements, think of how users would play. Think of what would a player's first move be if they picked that country. Think what can be done in one move - what nations can he cap in one turn? Think of balance and be very careful when you mix high reinforcements with high income.


Just the guy I was hoping for xD Thanks pulse, I will take this into mind when I create one soon.

Thanks to all the others too, your advice was very helpful and I will be using the tips you've given me. Some more tips would be nice from others.
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