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								Hey Clovis occasionally RemoveSegment() and MoveSegment() causes the game engine to crash and output a line of red code which I was unfortunately not able to screenshot. All the units (from moves you made before. If you didn't make a move nothing changed because it wasn't rerendered) then "hover" above the cities they're in. However, I suspect this has to do with having to run RecalculateLayerObjectBounds() which uses the Fabric.js engine and that shit is unstable because it's so old. FYI I am referring to line 1017 of Version 37 of the game. Thanks a lot
							  
					
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								Great thread! Hopefully we can implement something like this in the future. 
 
Sincerely, 
 
Ivan/Amok/Clovis
							 
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								I kinda feel like Nero right now. And in Clovis favour I would say that even if he does'nt have time to finding enough time to making a living/graduating university and recoding a game at least he logs the game and tries to keep people happy. It's just dissapointing to see the game like that.
							 
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I kinda feel like Nero right now. And in Clovis favour I would say that even if he does'nt have time to finding enough time to making a living/graduating university and recoding a game at least he logs the game and tries to keep people happy. It's just dissapointing to see the game like that. 
 
why like nero. 
also hi i am nero
							  
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								''Everywhere where i am absent, they commit nothing but follies''  
~Napoleon
  
							 
					
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				Deleted User 147612 Cont șters  | 
				
					
					 
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								These functions usually buggy because of something else, it's hard to provide a trace. Nonetheless I encourage you to try reproducing it so that we can have a clue about what caused it to happen.
							  
					
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