26.06.2012 - 17:27
Alright, so you guys all know how when you move a troop, the line they moved upon has the option to cancel it as a part of the line directly in the center. It's a nice idea and looks good, but if you've ever accidentally made a miniscule wrong movement that screwed up your turn, you know that spending the next minute and a half trying to undo this tiny movement without clicking on your actual unit is probably the most annoying mechanic in the game. I propose that when you click a unit, there's also a box in the corner saying "Undo last movement". Simple as that, no more raging, flipping midgets, and burning down small countries when a line gets screwed up.
---- ~goodnamesalltaken~
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26.06.2012 - 21:17
I Agree as well. Sometimes it is impossible to do
---- "War is God's way of teaching Americans geography." - Ambrose Bierce
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27.06.2012 - 05:44
Yep agreed, easier solution is to color the line, like red or something for the last move so that it can be easily differentiated.
---- Victorious Secret - sexiest cln of atWar
Horny Christmas & Fappy New Year Everyone!!
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27.06.2012 - 08:43
Also it should be so that delete every move you make, cause right now, for example if you combine 1 bomber with another 5 to make it reach a city, and it doesnt reach so you want to cancel the combining of units, you cant anymore. and its getting really on my nerves sometimes ![]() ![]()
----
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27.06.2012 - 11:17
Ever thought of making that to-do list public, by the way? Just put a link in massive-arse text to it at the top of "Ideas and suggestions". Make sure you categorise everything on the list like putting the ability to change map borders under, say, "probably not happening".
---- YOBA:
Youth-Oriented, Bydło-Approved
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27.06.2012 - 11:58
That might not be possible. After you combine stacks, things get very complicated...
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27.06.2012 - 11:59
I think it's better to keep the list private, to avoid constant nagging "when is this happening?" and "you promised this but then removed it from the list" ![]()
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27.06.2012 - 12:37
In addition to this an clear button would also be very nice. With this button you can clear all your moves you made in the current turn.
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03.07.2012 - 14:37
+1 on the clear turn button option as well. Assuming it solves the coding difficulties (just restore the previous state).
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04.07.2012 - 04:24
Superb Idea - Please implement it if at all possible. Regarding the occasional inability to undo a move which one made with a recently combined stack; I hate the problem but I can see why it occurs. As soon as you try to move the combistack I believe it becomes a single entity/object and loses the ability to be put back into 2 separate objects. I suspect that this is pretty deeply embedded in the way the code's written and would be a mammoth job to correct.
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04.07.2012 - 11:30
I can see how undoing combined stacks is nearly impossible. However, if you hit a "clear all" button like suggested above, wouldn't you negate that whole issue by just reverting to a backup, rather than undoing any single move?
---- ~goodnamesalltaken~
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